Loot and Shoot and Doot
You’re doing looter shooters wrong. I understand this is a big claim. A bold claim, even. But just about everyone who’s doing looter-shooters is doing it wrong. This is partly related to something I brought up in another blogpost, so you may wanna read that one first, especially the bit about Minecraft Dungeons and how it handles gear churn. I’m not gonna go into details here because I already wrote about it.
Deep Dive, Part 2
In the last post, we established what the problem is. Because of how farming works, and how travel time works, dying in League of Legends always costs you at least one wave of farm–and by design, minions are worth significantly more than kills early in the game–which paradoxically makes kills extremely valuable, because dying means missing sweet, sweet minion gold. So let’s talk about what we can do about that.
It’s been a while. Not just since my last blog post, though it has definitely been some time since the last thing I wrote for this blog. It’s also been a while since I last left fountain. I’m playing League of Legends, you see–or, rather, I’m not playing League of Legends, because of a little thing I like to call “the 5/0 Lux ‘support’.” This happens far too often for my liking.
To Your Health
I behold an endless void. I have fought long and hard to reach this place, piloting a Concept through many dimensions. Before my Concept, an entity appears. An inverted pyramid, with its four sides adorned with a ghastly, distorted mask. There is a chime, and a beam of spatial distortion flies out of the jewel on the mask’s forehead. I tap a key, and my Concept blinks away, into a pocket-universe.
So I finished my 7DFPS entry. You can pick it up here. It’s a little rough around the edges. I don’t know if or when I’ll do another pass on it, though there are some things I should fix (for instance, someone got stuck on the intro to the Heavy Bolt). So what did I learn? Getting hit with an unexpected delay sucks. Partway through my 7-day timer, I got sidetracked by some stuff I needed to help my housemates with.
How the hell do you build a puzzle? I’m working on an entry for 7 Day FPS. What I’m building right now is something of a puzzle game–which means I have to design puzzles. I had no idea where to start with designing puzzles. But I’ve come up with a sort of system, and I think it’s working okay so far, so I’m gonna share it. Step 1: Verbs. A puzzle’s solution is a sequence of actions, right?
Dwarf Fortress is infamous. Losing, as they say, is Fun. Dwarf Fortress has an insane amount of detail in its simulation, details which do matter even when you can’t see them. (The combat system in Adventure Mode is the exact same one used in Fortress Mode.) The simulation is so consistent that cats will get drunk off of liquids that they lick off their paws. It is also full of ways to lose.
Astroneer is the only “survival” game I’ve genuinely enjoyed. This is kind of a complicated statement, because there are some games that are called survival games which I don’t consider to be survival games. For example, Valheim is considered a survival game, but to my knowledge, it has no starvation mechanic, which places it firmly in the action-RPG camp for me. In order to be a survival game, a game must have some resource which the player needs in constant supply–food, water, et cetera.
Survival Versus Basebuilding
TBH, the Minecraft blogposts could only end this way. I’m no longer talking about just Minecraft. Minecraft itself is bad, but it also inspired a plethora of other games, many of which lean on the same concepts and fall to the same flaws. This is the final hot take, which will unite all the shitty game design decisions in one syrupy, inexplicably-orange soup of games that I don’t really enjoy. This is the End of Minecraftvangelion, and yes, that phrase IS cursed as fuck.
All the Gold, And the Guns
Deep Rock Galactic just added four new guns. They now have 3 primary weapons and 2 secondary weapons for each of 4 classes, for a total of 4 X (3 X 2) = 24 possible combinations. Of course, weapon mods and overclocks add to that list. But that’s small-time numbers. Bigger games, like Payday 2, can have HUNDREDS of guns! There are 28 choices in the Assault Rifle category alone!